![]() ![]() This time is reduced a little by your guild's level.Įarly on, you'll need more barracks to produce enough units. Spearfighters are 20 seconds, other BA units 1 hour, IA units 2 hours, EMA and later units 4 hours, and special units 1 day. Take into account the time it takes to produce units. It's not a major problem if you want to focus on fighting and you have your city developed well, but it's something to keep in mind when planning. Also, the population will require more housing which will eat up room in your city. Lots of barracks can hurt your ability to produce supplies or goods. The main problem with using a lot of barracks is that barracks are big users of population. But that guide works for the early ages, so use it to learn the basics of combat. Second, as you progress through the ages, units gain special abilities that make their relationship with each other more complicated. In the Progressive Era, units relationships have a big shift and have different strengths and weaknesses. First, that guide is accurate only up to Indy. Here's a quick and dirty guide to help you: ![]() ![]() You also need to take into account whether the defender has a bonus to attack as well, because that makes them more dangerous.įor now, stick with manual until you know you've won so you can learn how the units work. From my experience, you'll need around at least a +50-70% bonus to start to auto safely depending on the opposing bonuses. Well, I often do too, BUT I've fought enough to know how to match up units and I have a very large attack bonus. You're trusting the AI with auto-battle?! ![]()
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