![]() “It’s on our smart phones, figuring out what we’re thinking, trying to predict our behavior, and doing an astonishingly good job at it in a lot of cases. “Today AI is much more present in all of our lives,” agreed Neurath. What role is it going to play in our future? Is it a boon to mankind or a danger? People are asking those questions now, and I think it’s important that games deal with those issues.” “I’ve always said trying to convince people to be interested in something is a losing proposition, so I always look for things that people are already interested in,” said Spector, who is serving as creative director on the upcoming System Shock 3. They’re working together at Neurath’s new studio, OtherSide Entertainment, to bring their technophobic nightmare to a new generation. Paul Neurath, the co-founder of System Shock and System Shock 2 studio Looking Glass, and System Shock producer Warren Spector think the current media landscape makes it the perfect time for another story about the malevolent artificial intelligence they first unleashed 25 years ago. Y2K fever was a long time ago, but today online disinformation campaigns are tipping the scales of elections, extremist groups are turning YouTube into a radicalization pipeline, and mass murders are being livestreamed on social media. Reappearing after her apparent destruction in 1994’s System Shock, SHODAN was the ultimate 1999 villain: a faulty computer program that turned on and slaughtered its creators. Office Space satirized it, The Matrix rode it to total cultural dominance, and System Shock 2 gave it a face with SHODAN. The most enduring pop culture of that era reflected this paranoid technophobia. Fearmongers and tech-illiterates convinced people that computer networks were going to freak out, crash and end civilization when the calendar flipped from ’99 to ’00. At the end of the ’90s, Y2K panic gripped the world. ![]()
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